

Link’s journey begins on one of the mysterious islands, where he’ll gain abilities before heading back to the surface world. The Legend of Zelda: Tears of the Kingdom is formed around three concepts: exploring, creating, and discovering. Can they harness Link’s new abilities to fight back against malevolent forces threatening the kingdom? The title is an open-world action adventure game where players will decide their own path through the landscapes of Hyrule and the mysterious islands flowing in the skies above. Mostly, it’s a montage of what we’ll see at various points in the game. This latest trailer mostly leaves the player to come up with what is happening, until the second half when voices begin talking and explaining a bit regarding what is about to happen. It must be pushing the Switch to its technological limits because very little else looks like this game does. Let’s be real, The Legend of Zelda: Tears of the Kingdom is absolutely stunning. We’re heading quickly to the May release The Legend of Zelda: Tears of the Kingdom, a direct sequel to The Legend of Zelda: Breath of the Wild, and it’s time for the last drops of information from Nintendo, in the form of the game’s final pre-release trailer. The shopkeeper who sells Heart Containers and Bombs mistakenly calls the player "link" instead of "Link".įired projectiles from Deku Scrubs can travel through screen transitions.Very few series are as loved as The Legend of Zelda, so whenever there’s a new game on the horizon fans go nuts and crave information.


In addition, the spin attack originally created a hitbox around Link, not just around his sword.īecause recovering from falling down a pit does not seem to grant invincibility frames, you can be repeatedly knocked into the same pit by an enemy without having a chance to escape, since you would respawn on top of the enemy in question. Holding spin attack drops Link's speed to far below what it was in A Link to the Past, which is what I assume the move is based off of. The Stalfos enemies may take no knockback from sword slashes. You can throw held items during a screen transition (such as when leaving the grave sub-area), and you won't be holding it afterwards. Entering has caused the program to hang as well. However, there are bugs that I'd like to mention.Īttempting to leave the bow dungeon can result in a fatal error. Very nice work and dedication to the original works.
